Bustacap is a cartoon modern
warfare game that takes place during the second American Civil War.
The country has collapsed into chaos and there is much violence
inherit in the system. The American people fight against a
tyrannical government that is oppressing them. The homes,
streets, and schools of America, plus other places, have become the
battlefield for this great struggle. Eventually they will be
able to "bring it" to the rich fat cat families that run the show.
look. The original idea was a look like Team Fortress 2 but as
a modern warfare game.
Smooth Performance. An improved
rendering system (from Q3) that allows for smooth performance even on old
machines without video cards. A mid range system can get 60
fps most of the time on a full map at 1920x1080 with max
The game's focus was less
on appearance and more on gameplay and maps. The game
feels like the right balance between symbolism vs realism, and it
rewards accuracy, reaction time, and quick thinking over spam. It plays better than Counterstrike or TF2 and has a unique look.
weapons that each serve a unique purpose.
lose speed, energy, and elevation from gravity just as
they would in reality. As bullets pierce through
objects, people, walls, etc.
they also lose the appropriate speed/energy based on the
material of the object.
weapon was tested on a shooting range map out to 1000 yards.
The grouping, drop, speed and energy losses were tested to
be accurate for each weapon. The only discrepancy is on the 100y
target the bullet doesn't rise an inch or two as they do in
reality before dropping.
maps. Many of the maps are recreated real world locations.
Fast load times.
Fair scoring system.
Score is based on damage.
Every 100 points of damage displays as 1
point on the scoreboard. So 143 damage is 1.43 points. The amount of
points you can get per attack is capped at 100 points per victim so if
you do 1000 damage to a target it's still only 1 point. Damaging
a friend causes a negative value. You lose one point for dying
in non-objective gametypes.
: Each player is on their own team. There are bonus points
around the map placed in vulnerable locations and they are worth
3 points. Free For
: No bonuses, no objectives, just kill more
enemies than they kill you. Team
: 10 points for a capture, 5 points for pickup up the flag.
Point multiplier for being near a flag. If near your flag
or flag carrier it's 2x the usual points (for damage). If
the enemy is near your flag 2x points. If both 3x points. Capture the
4 players on trooper team and the rest are kung-fu zombies.
Zombies are melee only and can only be killed by a headshot.
1/4 points per zombie kill. You lose 3 points for dying or
friendly fire kill. When playing as zombie you get 2
points per melee hit! You lose no points when you die as a
zombie. Zombie mode
: Coming later Capture
Points : Coming
can be accessed by pressing The player
menu F1 to choose what
weapons/equipment you want.
The only way to get special heavy weapons is if
you set yourself to "random." You can also pick them
up and use them if they're on the ground.
: You can only
carry one primary and one secondary weapon. If you want to
change your weapon press "G" to throw the current weapon so you
can pickup the weapon on the ground. Weapon Limits
: To toggle
aiming press the aim key "mouse2" to get a crosshair. You
are limited to walking while aiming and you can't jump too. Aiming
If firing a weapon while kneeling it causes for the tightest
possible weapon spread. Heavy weapons like the Cannon are
best used while kneeling and not meant to be used while standing. Kneeling
firing the weapon while moving it causes for a wide weapon
: A headshot is always a kill. 2x damage to upper
torso shots. Arms and legs take little damage. A leg shot will reduce player's running speed
and it can only be restored by picking up a health. Location
: Every time you are hit in the torso it creates a
critical wound. Once your health falls below half you will
lose the amount of your critical wounds per second until you die
or get healed. Critical
is forced on but mirror damage is
also forced on. This also applies to location
damage such as slow movement due to legshots. So if you shoot
your buddy in the leg because it's funny to you to watch him slowly
slug across the map, you will also have to move like a cripple. Friendly fire
It works like in real life. As bullets travel through the
air, walls, people, etc. they lose energy. It requires so
much energy to pierce armor (based on level IIIA). If it
didn't have enough it will only do 1 damage and knock the
target back. This means that lighter rifles that would pierce
armor at close range may or may not pierce the armor at further
ranges depending on the energy left when the bullet hits the
target. When troopers have armor they also have a helmet,
but when a player on team rebels uses armor it's only body armor
but they move slightly faster than an armored trooper.
Players that have body armor (), have a better chance of
stopping lower energy weapons. Armor
To make your
game look sexier you'll have to set this
through your video card's software.
Catalyst Control Center if you have ATI or Nvidia's control
panel if you have an Nvidia card.
Although anisotropic filtering is implemented into the engine,
antialiasing is not and you will want that.
"r_smp" to 1 in the console to use multicore is controversial.
It will give about a 30% performance increase on most maps,
especially if you're using lots of bots, but on larger maps such as CDC
it's known to cause the game to hang on map load. This
depends on your system and it's a more likely to crash with
on if you have something else using a lot of CPU in the
background. It's recommended to play with it off.
a player can get "stuck" on having unlimited ammo with the
Big Mac. For whatever
magical reason, the AK47 doesn't cause blood to come out of its
impacts. This is another reason that makes we think
computers are alive and intentionally like to play games with us
because there is no reason in the code why it does this
that get decapitated do not respawn with their heads back on.
Join Up / Complain:
wants to complain or mod this game by adding maps, models, etc. or if
you're good at making toon or pixel art and wanted to add some
textures/icons you can contact me at: